Brawl - Diddy Kong - Action - 0x11b

Entry Script

  1. CreateInterrupt { interrupt_id: None, action: 0x123, requirement: (OnGround) }
  2. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
  3. CreateInterrupt { interrupt_id: None, action: 0x11c, requirement: (ButtonPress value(0)) }
  4. CreateInterrupt { interrupt_id: None, action: 0x11c, requirement: (ButtonPress value(1)) }
  5. EnableInterruptGroup(CliffCatch)
  6. ChangeSubactionRestartFrame(SpecialAirSJump)

Exit Script

  1. if ((InternalConstantInt(CurrentAction) Equal scalar(14)))
    1. BoolVariableSetTrue { variable: LongtermAccessBool (0x3e) }