Brawl - Diddy Kong - Action - 0x11b
Entry Script
- CreateInterrupt { interrupt_id: None, action: 0x123, requirement: (OnGround) }
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
- CreateInterrupt { interrupt_id: None, action: 0x11c, requirement: (ButtonPress value(0)) }
- CreateInterrupt { interrupt_id: None, action: 0x11c, requirement: (ButtonPress value(1)) }
- EnableInterruptGroup(CliffCatch)
- ChangeSubactionRestartFrame(SpecialAirSJump)
Exit Script
- if ((InternalConstantInt(CurrentAction) Equal scalar(14)))
- BoolVariableSetTrue { variable: LongtermAccessBool (0x3e) }